ANN-DXENC RFC Draft v1.0.0 — Part III
ANN-DXENC RFC Draft v1.0.0 — Part III
PRIVATE AND PROPRIETARY. Owned by Kanjani AI Research & Causum. See NOTICE.md.
Poison/Vaccine Behavioral Specification (Cognitive Immunology Layer)
This section defines:
- what constitutes poison,
- how poison is detected,
- how Digital DNA enforces immune responses,
- how vaccines constrain CSR behavior,
- how immunity propagates across the Data → Reasoning → Outcome planes,
- how sovereignty isolates poison and protects tenants.
These rules are normative and MUST be implemented by all compliant Cognitive Substrate deployments.
13. Definition of Poison
13.1 Poison (P) Semantic Definition
Poison is defined as:
Any synthetic or natural data that enters a CSR or cognitive plane in a form inconsistent with its Digital DNA genotype, sense manifold, sovereignty, or mutation envelope.
This includes—but is not limited to:
- Synthetic contradictions (generated adversarial inputs)
- Cross-tenant contamination (sovereignty violations)
- Semantic drift agents (intentionally misaligned meaning)
- Manifold distortion vectors (statistically anomalous embeddings)
- Sense-discordance payloads (glyph-level mismatches)
- Temporal poisoning (misleading time-bound context)
- Procedural intent inversion (changing motive/intent classifications)
- Affective polarity perturbation (emotion flipping or erasure)
13.2 Intentional vs. Unintentional Poisoning
Poison MUST be categorized along two axes:
| Category | Intent | Awareness | |
|---|---|---|---|
| P1 | Unintentional | Known | e.g., operator recognizes low-quality data |
| P2 | Unintentional | Unknown | e.g., contaminated upstream systems |
| P3 | Intentional | Known Actor | e.g., adversarial poisoning |
| P4 | Intentional | Unknown Actor | e.g., latent or stealth poisoning |
Vaccine strategies differ depending on category.
13.3 Categorical Fact Requirement
All implementations MUST acknowledge the following principle:
A sufficiently large injection of synthetic or contradictory data into an AI training corpus WILL degrade model reliability, accuracy, and consistency.
Digital DNA serves as a prevention and detection mechanism.
14. Vaccine Behavior: Immunology Across the Planes
A vaccine class defines how a CSR responds to poison during:
- ingestion,
- reasoning,
- outcome consolidation, and
- cross-CSR interactions.
14.1 Immunological Layers
Digital immunity is enforced via four layers:
- Genotypic Immunity (DNA-level)
- Phenotypic Immunity (reasoning-layer behavior)
- Manifold Immunity (embedding drift detection)
- Sovereign Immunity (tenant boundary enforcement)
Each layer MUST operate independently and in cascade.
14.2 Genotypic Immunity
Genotypic immunity validates:
- glyph_hash
- birth_crc
- mutation_class
- vaccine_class
- sovereign_keys
Failures MUST halt ingestion.
Examples of genotypic poison signals:
- mismatched glyph sequence
- altered CRC
- glyphs outside dialect
- mutation class incompatible with entity policy
14.3 Phenotypic Immunity
Phenotypic immunity operates during reasoning-plane activation.
It evaluates:
- semantic consistency
- affective polarity coherence
- procedural intent alignment
- social hierarchy plausibility
- situational context conflicts
Violations MUST be tagged as P-type anomalies.
14.4 Manifold Immunity
Manifold immunity ensures embedding-space consistency.
It checks:
- vector drift
- manifold outliers
- adversarial embedding patterns
- geometry distortion
- unexpected cluster migration
A manifold deviation above a policy threshold MUST trigger:
- quarantine
- downgrade of reasoning contributions
- isolation from cross-CSR interactions
14.5 Sovereign Immunity
This is the strongest form of immunity.
Sovereign immunity enforces:
- tenant isolation
- domain separation
- dialect segregation
- vaccine incompatibility between entities
Cross-tenant interactions MUST fail if:
- sovereign_key mismatch
- dialect mismatch
- incompatible vaccine class
- manifold topology mismatch
This guarantees no poisoning attack can “jump tenants.”
15. Immune Response Stages
Digital immunity follows a four-stage response model, inspired by biological systems.
15.1 Stage 1: Detection
Triggered by:
- glyph mismatch
- manifold drift
- sovereign-key mismatch
- semantic discordance
- procedural intent contradiction
Implementations MUST log all detections.
15.2 Stage 2: Isolation
The CSR is marked:
csr.status = “quarantined”
csr.reason = “<detection_event>”
Quarantined CSRs MUST NOT:
- enter the reasoning-plane,
- contribute to inference,
- propagate to the Outcome-Plane,
- interact with other CSRs.
15.3 Stage 3: Evaluation
The system MUST determine whether the anomaly is:
- reversible
- contextual
- benign
- structural
- adversarial
Evaluation includes:
- re-validating genotype
- running drift analysis
- comparing to historical CSR patterns
- assessing sovereign boundaries
15.4 Stage 4: Action
Possible actions include:
- Reinstate (if benign)
- Mutate (if mutation_class allows phenotypic correction)
- Suppress (deny reasoning-plane activation)
- Purge (delete CSR if early-plane only)
- Firebreak Activation (see §19)
16. Interactions Between Poison and Vaccine Classes
The vaccine class dictates permissible immune responses.
16.1 Class Matrix
| Vaccine Class | Allowed Detection Layers | Allowed Responses | Firebreak Eligibility |
|---|---|---|---|
| V0 | None | None | No |
| V1 | Genotype | Suppress | No |
| V2 | Genotype + Manifold | Suppress, Quarantine | Yes |
| V3 | All except sovereign override | Quarantine, Mutate | Yes |
| V4 | Full immunity | Quarantine, Mutate, Firebreak | Yes (priority) |
16.2 Behavioral Rules
- V0 must NEVER be used in production.
- V3 MUST be used for multi-tenant systems.
- V4 SHOULD be used for systems supporting long-lived cognitive memory.
17. Poison Injection Attack Models
Digital DNA protects against the following attack categories:
17.1 Drift Injection
Adversary attempts to shift the manifold over time.
Digital DNA detects via:
- manifold coherence checks
- cluster migration thresholds
- historical topology comparison
17.2 Sense-Dissonance Attack
Adversary injects contradictory sensory glyph patterns.
Digital DNA detects via:
- glyph dialect validation
- affective/procedural/social inconsistency scoring
17.3 Sovereignty Violation Attack
Cross-tenant poisoning attempt.
Digital DNA rejects via:
- sovereign_key mismatch
- dialect mismatch
- vaccine incompatibility
17.4 Intent Inversion Attack
Adversary attempts to flip intent semantics.
Digital DNA detects via:
- procedural-sense pattern deviations
- semantic-inversion scoring
17.5 Embedding-Geometry Attack
Adversary perturbs embedding vectors to distort reasoning.
Digital DNA detects via:
- manifold drift
- embedding outlier analysis
18. Firebreak Protocol (VX-FIREBREAK)
The firebreak is a mandatory containment mechanism used in V2–V4 vaccine classes.
18.1 Trigger Conditions
Firebreak activation MUST occur when:
- manifold drift exceeds threshold
- sovereignty mismatch detected
- chain of reasoning produces unstable phenotype
- cluster topology collapse observed
- multiple CSRs report correlated anomalies
18.2 Effects
Firebreak activation MUST:
- halt cognitive propagation
- isolate impacted CSRs
- block plane transitions
- notify overseeing governance module
- checkpoint current state for analysis
18.3 Purpose
Firebreaks prevent systemic poisoning across:
- the Cognitive Substrate
- the Reasoning-Plane
- the Outcome-Plane
- the Cognitive Fabric
19. Mutation/Vaccine Interaction Rules
A CSR’s mutation_class constrains how vaccine_class may respond.
19.1 Compatibility Matrix
| Mutation Class | Allowed Vaccine Behavior |
|---|---|
| M0 | No mutation allowed; vaccine may only suppress or quarantine |
| M1 | Vaccine may suppress, quarantine, or allow phenotypic accumulation |
| M2 | Vaccine may mutate reasoning-derived content (if safe) |
| M3 | Behavior governed by external policies |
19.2 Rules
- Vaccine behavior MUST NOT violate mutation_class.
- Mutation MUST NOT change genotype.
- Outcome-plane consolidation MUST obey vaccine rules.